It’s a miracle that a 10-year old title can make your palms this sweaty, or make your face contort as though five actual real lemons have been pushed into your mouth, because of a horrendous crash that’s seen the front of your vehicle concertina into where the middle of it used to be. If you’re playing for the first time I implore you to ignore the temptation to test them out, and play the game with its natural progression, otherwise you’ll probably burnout (har har) early on, because you’re not getting rewarded with new cars as you play.īut Christ, the speed of this game. ![]() What this means is that the fastest cars you’d normally have to fight for, are all unlocked from the beginning. ![]() Instead, you’ll likely forget about upgrading your license and just go around smashing through barriers and billboards, taking down other racers, and setting record times on every individual street.Īnother small issue with the remaster is that it includes all of the special cars like the not-actually-a-DeLorean DeLorean, or the Ghostbusters car that isn’t that, because of licensing reasons. Luckily Big Surf Island (and all the DLC) is included, and although it’s nowhere near as good as the core original map, it gives you more game should you want it. As freeing as this sounds, it’s also limiting. Every race or event (bar crash mode) has only got a certain amount of possible end-points, and this means that you eventually just need to know which one is the finish line, and make your way there however you see fit. You learn Paradise City, you feel it out, and there’s an argument to be made it’s better for it.Įlsewhere, it’s a game troubled by the fact the open-world exploration is better than the actual racing. You may not remember this, but Paradise doesn’t give you a GPS, instead you’re given road signs that blink as you approach turns you need to make. Forza Horizon has captured the spirit of Burnout Paradise, minus some of the more “crash” like elements, and added GPS tracking to let you find your routes easily. There are elements here that are done better nowadays, for sure. But more than anything the remaster left me musing on how it captures a sense of speed that many modern titles do not. In fact, the nicest compliment I can give to this version of the game is that it looks how you remember it looking back in 2008.īoot up the original via Xbox One backwards compatibility, though, and you’ll see that in fact some work has been done getting it running smoothly and with high resolution textures. It’s not a remake of the game, it’s a tarted up version of the original game running natively on PS4 and Xbox One, and it’s akin to the PC version, only with textures that can be displayed at 4K, all while running at a frighteningly fast 60fps. It’s still cool, it’s still amazing.īut this is basically what I wanted from a remaster. ![]() Whether you remember everything about it or not, you’ll remember the “bass, snare, bass snare” intro from Guns ‘N’ Roses’ Paradise City that opens the game, and that might actually be enough. It’s difficult to really think about what people wanted from a current-gen re-release of Burnout Paradise.
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